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    Uzbek GameDev Companies Showcase Their Projects at Pitch Session with WePlay Ventures Organized by IT Park Uzbekistan

     

    IT Park Uzbekistan and Turkish venture fund WePlay Ventures organized a pitch session focused on game development. This event gave local developers a chance to showcase their projects and get valuable feedback from experienced investors.

     

    Several GameDev companies from Uzbekistan presented their projects at the event, including PixelGameGodStudio, Game Tunes, and Evegoplayon.

     

     

    PixelGameGodStudio introduced their horror project called Jerico. This immersive horror game for mobile devices, created on Unreal Engine. The developers emphasised on innovative gameplay elements and utilizes modern technologies to create atmospheric horror.

     

    Game Tunes presented Binky Academy, an educational game designed for children aged 2 to 8. The game features a variety of educational programs aimed at developing cognitive skills and learning through play. Game Tunes representatives highlighted the importance of early education and provided statistics on the success of their programs across various regions.

     

     

    Evegoplayon demonstrated their project Witchʼs House, where players will have to create various potions using an extensive range of ingredients. The game is set to be released soon on multiple platforms at once.

     

    Additionally, a representative from WePlay Ventures conducted a webinar titled “How to Effectively Present Your Project and Attract Investments”. During the webinar, the speaker shared insights on preparing a high-quality project presentation, including clear articulation of ideas, visual design, and information structuring. Strategies for attracting investors and building long-term relationships were also discussed. Special attention was paid to mistakes to avoid when communicating with potential investors.

     

     

    The pitch session served as a platform for experience exchange and networking between Uzbek developers and international investors. Participants received valuable advice and recommendations to enhance their projects and improve their chances of successfully securing investments, including on a global scale. Foreign investors personally witnessed the significant potential of Uzbekistanʼs gaming industry.

     

    Itʼs worth noting that this pitch session format is being held for the first time and will now be held regularly.

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    26 July 2025

    GBSF 2025 outcomes: Uzbekistan strengthens its status as an IT hub

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    16 July 2025

    IT Park Uzbekistan and Berlitz strengthen cooperation in talent development

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    10 July 2025

    IT Park Uzbekistan strengthens cooperation with member companies and supports business scaling

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    03 April 2026

    IT Park Uzbekistan, Astana Hub and Big Sky Capital Launch International Tech Hub in Malaysia

    TASHKENT — During the CEVF 2026 Forum, a tripartite memorandum of cooperation was signed between IT Park Uzbekistan, Astana Hub and venture capital firm Big Sky Capital. This partnership marks the launch of an international technology hub in Malaysia, focusing not only on the local market but on the broader Southeast Asian (SEA) region.

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    31 March 2026

    Uzbekistan Plans to Launch Satellite Internet in 2026

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    27 March 2026

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    글로벌 게임 산업이 빠르게 재편되고 있다. 성숙한 시장에서 개발 비용이 상승하고 한국 스튜디오들이 국제적 영역을 확장해 나가면서, 확장 가능한 생산 기지, 현지화, 그리고 지역 지원 허브에 대한 필요성이 점점 더 전략적 중요성을 띠고 있다.

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    26 March 2026

    International Digital Technology Center to launch in Uzbekistan with incentives for companies

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    New Initiatives in Finance and Digital Technologies Presented

    On March 25, President Shavkat Mirziyoyev reviewed a presentation on the establishment of the Tashkent International Financial Center, the launch of the International Center for Digital Technologies, and the introduction of Islamic finance mechanisms into the banking system.

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    19 March 2026

    Korea–Uzbekistan GameDev Cooperation: Building Scalable Production Networks

    The global gaming industry is undergoing structural transformation. As development costs rise in mature markets and Korean studios expand their international footprint, the need for scalable production, localization, and regional support hubs is becoming increasingly strategic.