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    South Korean GameDev companies express interest in entering the Uzbek market

    Representatives of IT Park Uzbekistan, led by Makhliyo Muksinova, Services Export Development Director, held a meeting with a delegation of South Korean companies, including Nexon, Creators Factory, Studio Popcorn, Like Corporation (Unity), and Proxy Planet. The delegation comprised Bae Jung Yeon, Director of the Platform Division at Nexon Korea; Shin Seo Hong, CEO of Creators Factory; Hwang Jung Ho, CEO of Studio Popcorn; Choi Kang Bae, CEO of Like Corporation (Unity); and Choi Sam Ha, Co-Founder of Proxy Planet. During the meeting, the parties discussed prospects for cooperation and explored opportunities for South Korean companies to enter the Uzbek market.



    Nexon is a South Korean game development company founded in 1994. It is renowned for popular titles such as MapleStory, Dungeon & Fighter, and KartRider. The company currently employs in excess of 7 000 personnel globally, reporting an annual turnover of $6.98 billion in 2024.


    The meeting aimed to present Uzbekistan’s potential as a platform for the company’s expansion, including the establishment of a publishing unit or development center. Nexon has already expressed interest in localizing its content and introducing solutions in Central Asia.



    Creators Factory, a creative studio based in Seoul and founded in 1999, specializes in audio production for games, dubbing, and background music composition. Its portfolio includes projects such as Superuide, Tower of Fantasy, and other popular titles.


    During the visit, the parties discussed the company’s entry into the Uzbek market and plans to hire a local sound engineer. The company intends to provide professional voiceover services for Korean game projects with the involvement of Uzbek specialists.



    Studio Popcorn is an animation studio specializing in IP content, founded in 2020 in Seoul. Its works include Bickleberry, Hungry BOBO, Henry Danger, Ninja Hattori-kun, and Papa DOC.


    The studio is interested in opening an office in Uzbekistan, training local talent in animation, and offering dubbing and content creation services for both Asian and Western markets. The meeting included discussions on further steps for the company’s integration into the Uzbek ecosystem.



    Like Corporation (Unity), established in 2010, focuses on training game developers in Unity, delivering AI-focused courses, and conducting hands-on educational programs. The company also provides marketing and brand consulting services.


    In April 2025, Like Corporation held a meeting with IT Park representatives in Seoul, presenting plans to launch training programs and establish an office in Uzbekistan. During the current meeting, negotiations continued on adapting educational programs for the local audience.



    Proxy Planet, a consulting company founded in 2023 in Seoul, supports game development firms in expanding into new markets, attracting investments, and developing esports and educational initiatives.


    Proxy Planet is already supporting IT Park in attracting Korean companies — one outcome of this partnership has been the launch of Eden Labs, a game publishing company, in Uzbekistan. The meeting focused on further strengthening this cooperation.   



    IT Park Uzbekistan continues to strengthen international cooperationin the field of gaming technologies by creating favorable conditions for foreign companies to enter the Uzbek market. The initiatives and discussions with representatives of the South Korean gaming industry mark a significant step toward developing a local game development ecosystem, creating new jobs, and facilitating the transfer of advanced expertise. IT Park remains committed to providing comprehensive support for such projects, ensuring their sustainable integration and the expansion of Uzbekistan’s export potential.   

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    10 July 2025

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    03 April 2026

    IT Park Uzbekistan, Astana Hub and Big Sky Capital Launch International Tech Hub in Malaysia

    TASHKENT — During the CEVF 2026 Forum, a tripartite memorandum of cooperation was signed between IT Park Uzbekistan, Astana Hub and venture capital firm Big Sky Capital. This partnership marks the launch of an international technology hub in Malaysia, focusing not only on the local market but on the broader Southeast Asian (SEA) region.

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    31 March 2026

    Uzbekistan Plans to Launch Satellite Internet in 2026

    An international forum, Digital Qazaqstan 2026, dedicated to digital development and technology, was held in Shymkent. The event brought together representatives of governments, technology companies, startups, and international organizations, including a delegation from IT Park Uzbekistan.

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    27 March 2026

    한국 게임사들의 새로운 해외 진출 거점, 우즈베키스탄이 뜬다

    글로벌 게임 산업이 빠르게 재편되고 있다. 성숙한 시장에서 개발 비용이 상승하고 한국 스튜디오들이 국제적 영역을 확장해 나가면서, 확장 가능한 생산 기지, 현지화, 그리고 지역 지원 허브에 대한 필요성이 점점 더 전략적 중요성을 띠고 있다.

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    26 March 2026

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    Uzbekistan’s Minister of Digital Technologies, Sherzod Shermatov, and CEO of IT Park Uzbekistan, Azamat Karamatov, held a series of meetings in Washington with international companies, startups, and Uzbek diaspora representatives. The discussions focused on developing the IT ecosystem, attracting investment, and boosting digital service exports.

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    26 March 2026

    International Digital Technology Center to launch in Uzbekistan with incentives for companies

    Uzbekistan plans to establish an International Digital Technology Center under the “Enterprise Uzbekistan” brand. The center will operate under a special legal regime valid until 2100.

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    25 March 2026

    New Initiatives in Finance and Digital Technologies Presented

    On March 25, President Shavkat Mirziyoyev reviewed a presentation on the establishment of the Tashkent International Financial Center, the launch of the International Center for Digital Technologies, and the introduction of Islamic finance mechanisms into the banking system.

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    19 March 2026

    Korea–Uzbekistan GameDev Cooperation: Building Scalable Production Networks

    The global gaming industry is undergoing structural transformation. As development costs rise in mature markets and Korean studios expand their international footprint, the need for scalable production, localization, and regional support hubs is becoming increasingly strategic.